Activities of daily living are the exercises most demanded by professionals who work with people with Alzheimer's disease and Get Dressed is one of their favorite exercises. For this reason we have made a new version of this activity and have divided it into two different exercises, Get Dressed (Man) and Get Dressed (Woman).
This is a fundamental activity for day to day living because it is essential to know which part of the body each garment should be worn, the order in which they are put on and have the ability to dress appropriately for every occasion.
Currently the figures and clothing are aimed at middle-aged adults. In the future we will incorporate new versions for our senior citizen rehabilitation patients .
This activity of daily living requires the user to appropriately dress a mannequin by putting on the correct garment in the correct order and in the right place on the body appropriate to the type of weather or circumstance they are dressing for.
Get Dressed is a simulator for improving mainly decision making, because the simulator consists of dressing the mannequin with the most appropriate clothes according to the situation presented (rainy day, going to bed, doing sports, going to the theater, etc.).
The secondary functions that this activity works are:
- The body schema: the patient must put each garment in the place of the corresponding body: gloves on hands, socks on feet...).
- The planning: the patient must think which clothes would be the most suitable for each occasion and has to put it on the silhouette in a logical order, e.g. you can’t put shoes on before socks.
- The basic AVD of the dress. The true activity of daily living is that the patient can properly dress themselves every day but this simulator is a perfect training to help perfect it.
The game has three levels (easy, medium and difficult) and two stages per level. The leveling is based on the way the garments are presented, the absence or presence of various clothing accessories and possible distractions.
NeuronUP offers occupational therapists the possibility to customize the game for each patient according to their abilities. In this way, the professional can choose:
The occupational therapist can also customize: the number of exercises to finish (total worked, passed, acceptable or failed), time limit, inclusion of an inactivity warning and whether to show activity timer.
Also if you have any ideas, comments or suggestions, please write to us at [email protected] . Remember, we build NeuronUP together!